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BIG EAR GAMES (2018 - 2024)

Big Ear

Big Ear is a mobile and Web platform application for learning, creating and sharing music. It has separate distinct sections for gaming fun (puzzles, concert, composer, social sharing, study groups).

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I was the lead/senior programmer at Big Ear Games. My job was to implement (integrate) all of the technical solutions for application client side, server side and company website. I also helped analyzing the collected user data.

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  • Client side: Unity, Android, iOS, WebGL, XCode, JavaScript, HTML

  • Server side: Google Firebase

  • School platforms: Classlink, Clever

  • Company website: Wordpress, Visual Composer

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TOMODOMO (2013 - 2015)

Twin

A fast-paced puzzle solving game for iOS and Android (Unity).

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Acquired Unity skills:​

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  • flexible game menus

  • lightweight object collisions

  • audio beat detection

  • dynamic color changes

  • AnimationCurve

  • game splash integration

  • UnityAds integration

Kaiku

An infinite runner type of mobile game for iOS and Android.

 

This one taught me a lot about Unity and how to use it on mobile games development.

DIGITAL CHOCOLATE (2009 - 2013)

As I was working at Digital Chocolate,

I contributed to several game projects.
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Client side: Java, Adobe Flash

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Game projects:

  • Jungle Twister Puzzle Expedition

  • Fantasy Warrior: Good & Evil

  • Millionaire City

  • Snake Reloaded

  • Mini Golf 99 Holes

  • New York Roller Coaster

  • Tower Bloxx: My City

  • Zombie Lane for iOS

  • Crazy Penguin Wars: Tiny Duels

HUOLTO ELIITTI (2015 - 2017)

Siivous Eliitti

A customer-oriented, interactive website for a local cleaning company. Includes customer registration, online ordering and multitude of payment options.​

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  • WordPress

  • Visual Composer

  • WooCommerce

  • Google APIs

  • Braintree Payments

  • Paytrail

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In addition to using Visual Composer to design the site, I also added SASS/SCSS, JavaScript (AngularJS, jQuery) and PHP scripting code to make the site appear and behave as desired by the client.

HOBBY PROJECTS

Desperate Rush

A school project turned into a fully fledged hobby project. An old-school shoot 'em up game. I programmed this one using C++ and DirectX API.

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Yle Search

A simple programming exercise that uses Yle API (Unity and C#).

Home: Contact

CONTACT

Thank you so much for reviewing my Developer Portfolio.

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If you have any questions you want to ask regarding my skills and experience, or you just want to say hello, don’t hesitate to contact me.

Thank you! I will get back to you as soon as possible.

©2017 by Leo Laine

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